ToLLA Devlog #11: Art Design - Workflow & Concepts & Sketches


(NOTE: These devlogs usually lag behind our official updates. The latest up-to-date information about the game can be found on our team's Patreon page!)


Hello adventurers, and welcome to another devlog! :)

The previous one was quite long and detailed, so this time we'll do something a bit different! Instead of bombarding you with paragraphs of text about game mechanics and design principles, we'll post eye candy in the form of concepts and sketches so you can check out some of the game's production art!

We currently have 2 artists on the team (one is our lead artist, and the other is a commissioned freelancer), both of them being female. The girls hold degrees in fine art, and paint everything that's needed for ToLLA ranging from area art to character portraits to interaction icons... They're also used to working with live models, so painting the game's nude scenes is a breeze for them! We're incredibly fortunate to have them on the team, and you can check out some of their work down below...

To start things off, here are a bunch of armor concepts for various character archetypes! (note: right-click and open images in new tab for larger size!)

Heavy armor lineup (ex: plate, splint, lamellar, etc.).

Medium armor lineup (ex: leather, scale, chitin, hide, etc.).
   Light armors lineup (ex: silk, linen, cloth, etc.).

Next, we have a racial lineup showcasing a few of the many diverse races that'll be featured in the game... Apart from the standard fantasy complement of elves, dwarves, orcs, halflings, and such, we'll also be adding unique ones like dragonkin and shape-shifters! Greenskins like orcs also play an important part in the game's main story, and feature not just orcs but also other cool sub-species like gremlins, goblins, bugbears, trologdytes, hobgoblins, trolls, etc.


When it comes to developing specific characters, however, our secondary artist handles most of the NPC portraits. She works to design them according to whatever guidelines we've put in place to flesh out that particular character and its features. You can see some of her preliminary sketches down below...


Once a certain character has been mostly fleshed out, their concept is then further expanded and developed through multiple iterations until it's done...


Our primary artist does whatever is needed for the game, but a lot of her time is spent doing area and architectural design... She's in charge of putting together map concepts, and then fleshing out their individual pieces from start to finish. Down below is one such structure - the Watchtower, from the game's intro area! You can see how it progressed from a rough sketch all the way to a completed art asset ready for implementation!


And once done, the finished version appears in the game itself...


Finally, to round off today's entry, here's a couple of the sepia interaction icons, and what they look like up-close! They're relatively small in-game (48x48 pixels), but a lot of work and detail goes into designing and painting them so that players can visually identify each one with only a quick glance! There's over 50 of them in the game, and each one has a unique function...


And that finally brings us to the end of today's devlog! This one was relatively quick and breezy, with lots of pics. As always, we hope you had fun reading, and that you'll return for more next time! :)

'Till then, take care and stay safe out there...

~ Crimson Delight Games


P.S.

If you'd like to help support our work on the game, consider purchasing our Lewds Library & Bonus Art Pack during checkout. This is an additional purchase you can pick up when getting the game, and holds much of the concept art for ToLLA, with holiday wallpapers in their full resolution, a bunch of pre-production sketches, and over 150 gorgeous hand-painted 2D lewds!

We're also selling an NPC portraits pack that you can pick up for your own game-making needs if you're a developer!

Files

ToLLA Build2 Itch.io.rar 206 MB
Aug 05, 2022
Lewds Library & Bonus Art Pack.rar 1.4 GB
Aug 17, 2022

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