ToLLA Devlog #4: Kinks & Fetishes & Lewd Scenes


(NOTE: These devlogs usually lag behind our official updates. The latest up-to-date information about the game can be found on our team's Patreon page!)

'Sup everybody! Happy Easter! :D

And welcome to another devlog! As specified in the title, this time we'll talk about the kinks and fetishes and lewd scenes in ToLLA...

Most ero games usually revolve around a fixed set of fetishes. This can be good since it allows devs to focus on cranking out specific content, but also bad because there's not a lot of scene diversity when development is myopically fixated on a handful of kinks.

With ToLLA, we wanted to do something a bit different...

Since the game's concept revolves around Captain Hale (and his party) adventuring through the world and tackling many diverse encounters, we knew we had to do the same for sex content. Namely, it wouldn't make sense for us to pick a handful of kinks, and then try to force them into encounters over and over again like some other games do. ToLLA is a game with porn, not a porn game! It's for this reason that sex scenes (and their content) will be strictly based on the type of quest/event/location/NPC involved in them, instead of relying on presets.

We touched upon this briefly in the bulletpoint feature-list on the main page. The kinks and fetishes you encounter will depend on the type of NPC you're working for/against, their location, their job/background, their personality, and their circumstances. We want there to be a diverse spectrum of sexual content for players to enjoy, and the best way of doing that is to have it organically sprout from the content itself!

To give a few concrete examples: you can expect vanilla sex from naive peasant girls, defloration from virgins, lactation from milkmaids and wet nurses, impregnation from cheating housewives, magical fuckery from spellcasters, femdom from domineering bandit queens, desire for dominance and dirty talk from female career soldiers, exhibitionism from whores/bimbos/sluts, breeding/taming/race-play from non-human females, fertility worship from druidesses, corruption from nuns, class-themed debasement from noblewomen, BDSM from drow priestesses, smothering from muscled she-orcs, and so on.


From a design standpoint, each area has its own overarching theme and major problem the party will need to solve. And it's within this framework that you'll also find the quests and sexual content tied to them. A human bandit camp will offer a much different array of kinks than an orc outpost! Or a ratling warren, or an elven glade, or a centaur village, etc.

Everything mentioned so far was erotic content from a narrative standpoint. But what about the mechanics of it?

One of the most important decisions we had to make early in ToLLA's development was whether to have it center on a small cast of characters and locations, or a wider world. We opted for the latter, because we want to emulate the sense of wonder and adventure we ourselves enjoyed while playing classic D&D computer RPGs.  You'll usually enter an area, do all its quests, have sex with its sexy female characters (if you so choose), and then move on to greener pastures. But the amount and diversity of these characters and their scenes will more than make up for this; every sexual encounter will feature 5-10 unique hand-painted images!

On the other hand, we have a special game mechanic called Storybooks, which are done in the vein of CYOA books. These are reserved for plot-critical story characters like Chapter end-bosses, which feature prominently through in-game cutscenes over the duration of their entire Chapter. When you defeat one of these powerful villainesses in combat, you'll be treated to a sex-themed CYOA which will let you choose how you want to punish the offending evildoer! Or not - all erotic content in ToLLA is optional, and you can simply execute or imprison your enemy, and be done with them without involving any sex whatsoever. The choice is, as always, yours...


The introductory sex scene with Meredith in the intro will give you an example of what these CYOA encounters will look like. But for the most part, ToLLA's erotic content will be spread out over many areas and characters that you'll visit and interact with on your journey. Each of the recruitable companions will also come with their own sex content, though you'll have to prove yourself to them and romance them to get into their pants! Don't expect to get them all on the first playthrough, either, because you'll have many moral dilemmas to tackle, and your decisions (whether benevolent or reprehensible) will inevitably displease some of them.

As for us on the dev team, we've always enjoyed how good RPGs offer symmetry of choice in the way they allow players to approach their content... The Good/Neutral/Evil trifecta is a staple of any well-designed role-playing game. ToLLA is no different, and multi-varied quest resolutions are incredibly important to us. But we wanted to take this a step further and add another layer of symmetry to the game by implementing Dominant/Romantic/Submissive paths into sexual encounters! Just as you'll be able to pick good/neutral/evil options to role-play your Captain solving a problem, you'll also be able to choose dominant/romantic/submissive paths to solve quests via sex (there's even a mechanic tied to this called Volition). This won't always be the case, and definitely not everywhere (mostly due to how much it bloats development time), but it'll be present frequently enough to give you a fun sense of progression and freedom in how you handle what the game throws at you.


And there you have, that's it for this development log!

We hope you've enjoyed it! We'll go into much greater detail about individual mechanics as we add the various systems to the game.

As always, come back next time for more! :)

~ Crimson Delight Games

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